Flows Digital Adoption Tool

Create a walkthrough of your webapp for onboarding and training purposes.
Flows Application Screenshots
Overview

Spekit is a pioneering firm that delivers contextual training and guidance tailored to users’ specific needs and moments of necessity. An integral component of their solution is the product known as Flows, designed to enable the creation of meticulous guided walkthroughs for web applications, enhancing the user experience for individuals engaging with those specific web applications.

Problem

Developing process flows can be a labor-intensive and intricate task. In this case study, we employed Woopra to compile the following data:

  • The abandonment rate during flow creation is 60%.
  • The average time taken for flow creation is 14 minutes.
  • The count of flow creations per account is less than 1.
Goal

Optimizing the seamless generation of flows and minimizing the associated time investment are pivotal objectives. The proposed key performance indicators (KPIs) to assess the efficacy of our enhancements include:

  • Attain a Flow creation abandonment rate no higher than 20%.
  • Achieve a reduction in creation time to below 7 minutes, reflecting a 50% decrease.
  • Foster a twofold increase in the quantity of flows generated per account.
My Roles
  • User Research
  • User Testing
  • UI/UX Design
  • Prototyping
  • Content
Timeline

6 months

100% Positive Feedback

Received overwhelmingly positive comments when compared with previous implementation and design

01

Discovery

It is imperative to comprehensively grasp user desires, requirements, and anticipations during the research phase of my methodology. This involves conducting user research, early user testing, market research, and other relevant analyses.

User Research/Testing
  • Conducted over 10 Usertesting.com sessions with random novice users.
  • Facilitated 10+ sessions for assessing the experience of new employees.
  • Analyzed insights from Prospect and Customer Chorus calls.
  • Engaged in Zoom sessions with existing users.
  • Executed a thorough UX Heuristic Evaluation.
Market Research
  • Evaluation of user input from both internal and external stakeholders
  • Comprehensive competitive analysis involving industry leaders such as WalkMe, Appcues, Pendo, among others
  • Scrutiny of feedback and requests received through various channels, including emails, Chorus, Slack, and more.
Research Findings
  • Inadequate documentation outlining the procedure for Flow creation.
  • Challenges encountered in the selection of elements on the page.
  • Potential confusion arises from the creation process’s distinct recording and editing phases.
  • Unintended steps are introduced due to erroneous clicks, necessitating their removal in subsequent stages of the process.
Flows discovery screenshots
02

Discuss & Strategize

With my Product Manager, we built a roadmap on canny.io to improve comment tracking and prioritize features efficiently. Zoom sessions with stakeholders from various teams focused on Affinity Mapping, category creation, and addressing concerns. We set up an affinity mapping board in Miro for collaboration.

Considering the scope of work required to achieve our objectives, we structured our plan into three distinct phases, each spanning three months:

  • Phase 1: Functionality – Prioritizing bug fixes, enhancing application compatibility, and refining DOM element selection in the current algorithm.
  • Phase 2: Usability – Focusing primarily on design updates and fixes to enhance overall user experience.
  • Phase 3: Lovability – The polishing phase, incorporating insights from Phase 1, and adding the finishing touches to elevate the application’s appeal.
flow-discuss-collateral
03

Design

Following the conceptualization phase in my methodology, the design phase is initiated with specific objectives:

  • Enhance clarity in guiding the creation flow for both First Time and Returning Users.
  • Introduce transition states between steps/phases.
  • Consolidate the Recording and Editing phases.
  • Incorporate positive friction to encourage the addition of steps.

Collaborating closely with the engineering team is crucial in design, promoting early and frequent engagement. We utilize their expertise to validate ideas and offer input on solutions. Starting with a User Map and an Object-Oriented User Experience (OOUX) diagram, I progressed to wireframing and low-fidelity mockups to convey concepts to stakeholders, ensuring clarity and support for proposed updates.

Mockups

Source Files & Prototypes

Mockups and Prototypes were created in Figma. These files were copied over from the work account. Files and projects would normally be organized differently.

Outcomes and Lessons

Decreased Abandonment​

10% reduction in abandonment rate in Phase 1​

Positive Feedback

100% positive comments when compared with previous designs

Be Agile

Adjust your plan when resources and priorities change​

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